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Lean Manufacturing Games

Training Games & Live Simulations For Lean Manufacturing

just in time production

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Simulations for Lean

Training games and live simulations have become very popular for learning about Lean Manufacturing and Lean Office. Used appropriately, they are indeed quite valuable. They give participants the intuitive experience and a mental framework to assimilate details later. 

Unfortunately, many games and simulations, while interesting and fun, do not achieve significant learning objectives. 

Games and exercises are not the same. In an exercise, participants put previously learned principles into practice. In most games, participants derive principles from a programmed experience (Inductive Learning).

At Strategos we have designed games and exercises into our training for more than twenty years. From this we have developed some guidelines for games (below) and Rules of The Game (right). These may help when selecting a training program or designing your own game.

When To Use Games

Use Games When...

  • Teaching broad principles.

  • Emotions are heavily involved.

  • The concepts are counter-intuitive or outside the normal range of participant's experience. 

  • New attitudes must be learned.

  • A paradigm shift is involved.

  • Simple systems produce complex or unanticipated results.

Do Not Use Games When...

  • There are detailed descriptions of situations and facts. 

  • The material is technical with formulae or specific steps

  • Teaching specific procedures.

  • You want to draw on the experience of participants.

  • There are complex systems with multiple levels of interaction. 

Rules Of The Game

Rule #1- Make It Relevant

Relate the game directly to the topic and learning objectives. "Ice-Breakers" and "Eye-Openers," where people throw objects around the room or chat about hobbies, often violate this rule. Participants feel justifiably manipulated by such artificial devices.

Rule #2- Limit The Objectives

Demonstrating too many principles or developing too much nuance leads to overly long and complex games. It is usually better to make a 3-4 points well than many points superficially. One way around this is to divide the game (or exercise) into a series of related games with other instructional methods interspersed.

Rule #3-  Keep It Short

In general, adult learners need a change of pace 30 minutes or so. A few of our more involved games run to 90 minutes but this is the absolute maximum. 

Rule #4- Keep It Simple

Complex games frustrate participants. The setup takes too long and most people forget some rules and parameters. The result is false starts, confusion, and polluted data.

Rule #5- Debrief Effectively

Participants should translate their experience into principles with only general guidance from the instructor who asks leading questions without divulging answers. This is the most important part of the game-- the whole point of it!

Strategos Programs With Simulation Games

Training Kits With Simulation Games

 

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